Legal Battle

Legal Battle

Video Game

2025

SUMMARY:

Legal Battle is a video game that aims to help young international students by raising awareness and provide education on legal resources, while highlighting the importance of seeking professional help.


The legal system is intimidating and difficult to navigate, especially for reactive young people who are not only leaving support systems they grew up with, but stepping into new environments in a new chapter in their life.


Results from research led to the concept of 'Legal Battle' to come naturally, as users wanted engaging storytelling and education from a complex industry.

Deliverable:

Video game

Date:

2025

Role:

GAME & VISuAL DESIGNER

SUMMARY:

Legal Battle is a video game that aims to help young international students by raising awareness and provide education on legal resources, while highlighting the importance of seeking professional help.


The legal system is intimidating and difficult to navigate, especially for reactive young people who are not only leaving support systems they grew up with, but stepping into new environments in a new chapter in their life.


Results from research led to the concept of 'Legal Battle' to come naturally, as users wanted engaging storytelling and education from a complex industry.

DEliverable:

video game

Date:

2025

Role:

GAME & VISUAL DESIGNER

problem

problem

Struggling international students face unfair work and rental exploits.

Struggling international students face unfair work and rental exploits.

I identified that international students in the UK frequently face unfair practices like deposit disputes, contract absences, cash payments, extended shifts, and exploitation due to vulnerabilities such as limited legal knowledge, language barriers, cultural reluctance to seek help, preference for informal networks over professional services, and systemic issues like underfunded legal aid, often leaving them overwhelmed and hesitant to pursue resolutions.

I identified that international students in the UK frequently face unfair practices like deposit disputes, contract absences, cash payments, extended shifts, and exploitation due to vulnerabilities such as limited legal knowledge, language barriers, cultural reluctance to seek help, preference for informal networks over professional services, and systemic issues like underfunded legal aid, often leaving them overwhelmed and hesitant to pursue resolutions.

solution

solution

Educational video game to build legal confidence for students.

Educational video game to build legal confidence for students.

I developed a Pokémon-inspired video game built in RPG Maker XP, where users use support systems/legal resources (like clinics and friends) as creatures to battle bosses representing exploitative landlords and managers, using turn-based combat to educate strategies engagingly, encouraging a shift from informal reliance to professional help-seeking, with scope for expansions like partnerships and open-source development.

I developed a Pokémon-inspired video game built in RPG Maker XP, where users use support systems/legal resources (like clinics and friends) as creatures to battle bosses representing exploitative landlords and managers, using turn-based combat to educate strategies engagingly, encouraging a shift from informal reliance to professional help-seeking, with scope for expansions like partnerships and open-source development.

process

process

Human-centric design journey using double diamond framework.

Human-centric design journey using double diamond framework.

I followed the Double Diamond process: discovering issues through primary surveys & interviews with graduates and professionals plus secondary analysis of reports and policies; defining via evolving "How Might We" questions, personas, empathy maps, and flowcharts; developing with ideation sprints, prototypes like flashcards and trading cards, and iterative testing; delivering a functional game artifact with reflections on challenges and future scalability via SWOT analysis and UN goal alignments.

I followed the Double Diamond process: discovering issues through primary surveys & interviews with graduates and professionals plus secondary analysis of reports and policies; defining via evolving "How Might We" questions, personas, empathy maps, and flowcharts; developing with ideation sprints, prototypes like flashcards and trading cards, and iterative testing; delivering a functional game artifact with reflections on challenges and future scalability via SWOT analysis and UN goal alignments.

Thanks to the Reborn team for letting people use their resources. You are awesome. Gen 8 Animation Project lead by StCooler, with additional contributions by DarrylBD99, WolfPP, ardicoozer, riddlemeree


Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX. +Gen 9 Animation Project led by KRLW890 and Nut0066, with additional contributions by Toxillian, QuahogTheCreator, Lcorp, and Shashu-Greninja

Thanks to the Reborn team for letting people use their resources. You are awesome. Gen 8 Animation Project lead by StCooler, with additional contributions by DarrylBD99, WolfPP, ardicoozer, riddlemeree


Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX. +Gen 9 Animation Project led by KRLW890 and Nut0066, with additional contributions by Toxillian, QuahogTheCreator, Lcorp, and Shashu-Greninja